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  • ..., John von Neumann and Oskar Morgenstern, reached through the study of the game theory, which they established together (Von Neumann's story is parallel to ...r and Erich Jantsch. Just after Wiener published his book, the research in game theory focusing on a phenomenon called "prisoner's dilemma" virtually explo
    12 KB (1,995 words) - 21:20, 7 December 2018
  • ...] and "[https://polyscopy.wordpress.com/2013/05/31/2574/ The Game-Changing Game – a Practical Way to Craft the Future]" point to extraordinary benefits t
    7 KB (951 words) - 16:21, 28 June 2018
  • <p>Bourdieu left us a pair of useful metaphors and keywords, "field" and "game"; which he used interchangeably to describe the dynamics of <em><b>power st
    115 KB (20,319 words) - 13:32, 12 January 2024
  • ...motivating vision) is that it entirely changes the nature of the political game, from "us against them" to "all of us against the [[power structures|<em>po
    194 KB (31,951 words) - 12:46, 19 December 2018
  • ...ocedure by which practice can be changed. A prototype of The Game-Changing Game was completed at our recent workshop in Palo Alto, and presented at Bay Are ...y systemic improvements, through systemic innovation and The Game-Changing Game. The members act as mentors, patrons, sponsors and inspirational figures, e
    13 KB (1,867 words) - 13:02, 3 August 2018
  • <font size="+1">The game-changing game prototype showed how to empower young people to make a difference. </font> <p>[[File:TheGCG.jpg]] <br><small><center>Part of <em><b>the game-changing game</b></em> event announcement at the Future Salon's website.</center></small>
    29 KB (5,030 words) - 12:50, 4 January 2024
  • The platform is in the process of adding a full Role-playing Game system which includes these features: * Guilds: private spaces where small groups form to accept challenges and, as game moves, respond to those challenges
    4 KB (614 words) - 15:32, 4 August 2018
  • ...ype</em>]] is our redesign of The Club of Rome, based on The Game-Changing Game [[prototypes|<em>prototype</em>]]. The key point here is to use the insight ...y next door, at the Bay Area Future Salon in Palo Alto. (The Game-Changing Game was made in close collaboration with Program for the Future – the Silicon
    251 KB (41,880 words) - 21:22, 22 December 2018
  • ...d by playing competitively, aiming to increase what he (or better said the game) considers as his gains or interests. The [[homo ludens|<em>homo ludens</em ...ing solutions. We intend to bring the [[giants|<em>giants</em>]] and their game-changing insights into the focus of the public eye.</p></div></div>
    161 KB (26,789 words) - 10:14, 13 December 2018
  • <div class="col-md-3"><font size="+1">The game-changing game prototype showed how to empower young people to make a difference. </font> <p>[[File:TheGCG.jpg]] <br><small><center>Part of <em><b>the game-changing game</b></em> event announcement at the Future Salon's website.</center></small>
    12 KB (1,966 words) - 16:12, 25 November 2023
  • <li>The Game-Changing Game and the Club of Zagreb</li>
    8 KB (1,337 words) - 14:18, 26 September 2018
  • ...earning his professional and other roles as one would learn the rules of a game; and by acting in them competitively; and where the <em><b>homo sapiens</b> XXX rules of the game and acting accordingly; doing what "works" in "practical reality". It is fr
    192 KB (33,919 words) - 14:02, 1 December 2023
  • ...o the San Francisco Bay Area Future Salon, we introduced The Game-Changing Game (a method for changing real-world systems) by asking the audience to make a ...0th-trimtab-with-dino-karabeg-july-16-sap-palo-alto.html The Game-Changing Game announcement] on the Bay Area Future Salon website</li>
    78 KB (12,628 words) - 12:09, 27 October 2018
  • ...gree with some and disagree with others- but the basic point is to win the game. That's very frequently the case in a discussion.</p> ...body gains. It's a situation called win-win, in which we are not playing a game against each other but with each other. In a dialogue, everybody wins.</p>
    374 KB (63,565 words) - 11:33, 6 December 2018
  • ...suffices him to learn his social roles, as one would learn the rules of a game. The <em>homo ludens</em> does not need to to <em>comprehend</em> the world ...<blockquote>The Holotopia project is conceived as a collaborative strategy game, where we make tactical moves toward the <em>holotopia</em> vision.</blockq
    80 KB (13,210 words) - 12:37, 30 September 2021
  • ...ater we created [https://holoscope.info/2013/05/31/2574/ The Game-Changing Game] as a generic way to change <em>systems</em>—and hence as a "practical wa ...ur seemingly random or free behavior, without us noticing. By calling it a game, he portrayed it as something that structures or 'gamifies' our social exis
    104 KB (17,118 words) - 10:36, 26 January 2021
  • ...launch the Collaborology course as an instance of <em><b>the game-changing game</b></em>; where the WAAS members will (act as Z-players and) empower the in
    6 KB (978 words) - 16:13, 25 November 2023
  • ...the words find their meaning in a specific practical activity or "language game". And that when we take them out of that context and stretch their meanings ...allenge the very roots of our paradigm, of our <em>academic</em> "language game". An illustration is a lively little book titled "Wittgenstein's Poker". Th
    2 KB (315 words) - 16:10, 22 December 2018
  • ...ome danger. And in its extreme form, telling the truth takes place in the "game" of life or death.</blockquote> ...The body language, however, when placed in the right context, makes this game transparent. See [https://www.youtube.com/watch?v=0141gupAryM&feature=youtu
    16 KB (2,695 words) - 16:26, 17 November 2020
  • <div class="col-md-3"><h4>The Game-Changing Game</h4></div>
    11 KB (1,846 words) - 11:32, 26 February 2020
  • ...sio: It's a pseudo-epistemology (pseudo-joke...). Odin: It's a meaningless game.</p> </small>
    20 KB (3,443 words) - 11:09, 6 April 2020
  • ...n recent decades devolved culturally as the <em>homo ludens</em>, man the (game) player—who shuns knowledge and merely learns his various roles, and play
    35 KB (6,024 words) - 06:44, 1 June 2020
  • * The Game-Changing Game
    12 KB (1,971 words) - 15:44, 14 March 2020
  • ...ly. He forms alliances only when they seem to further his position in 'the game'. </p>
    13 KB (2,164 words) - 09:33, 19 May 2020
  • <h3>The Game-Changing Game</h3>
    9 KB (1,423 words) - 10:58, 15 April 2020
  • <p>Bourdieu still saw the issue of power as a kind of a zero sum game (where some are winners, and others are losers). The story of Odin the hors ...sio: It's a pseudo-epistemology (pseudo-joke...). Odin: It's a meaningless game.</p> </small>
    73 KB (12,412 words) - 12:13, 3 May 2020
  • ...ludens</em>—who learns a profession as one would learn the rules of the game; and performs in it competitively. </p>
    8 KB (1,401 words) - 14:31, 25 August 2020
  • ...the conclusion that we <em>cannot</em> really use language to "change the game", which is our task at hand (see our comments [https://holoscope.info/2019/
    20 KB (3,327 words) - 19:42, 17 November 2020
  • ...f his keywords: <em>habitus</em> and <em>field</em> (which he also called "game"). The <em>habitus</em> is a set of embodied predispositions, manners of th ...possible—where <em>all of us</em> are losers! And where the whole absurd game is indeed a result of a pathological and atavistic human tendency—to seek
    74 KB (12,645 words) - 19:44, 17 November 2020
  • ...[http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered this question by giving ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game]. Its whose purpose was to enable the global policy makers to see the world
    44 KB (7,538 words) - 19:43, 17 November 2020
  • ...s [[systemic innovation|<em>systemic innovation</em>]] is perhaps the most game-changing part of our proposal.</p>
    30 KB (5,066 words) - 12:08, 17 October 2023
  • ...is various professional and social roles as one would learn the rules of a game, and performs in them competitively. </p> <p>Bourdieu still saw the issue of power as a kind of a zero sum game (where some are winners, and others are losers). The story of Odin the hors
    182 KB (30,999 words) - 10:38, 14 June 2020
  • ...nt. Subsequent to the publication of Cybernetics, research in a subarea of game theory now called "prisoner's dilemma" virtually exploded, resulting in wel
    2 KB (385 words) - 09:37, 1 June 2020
  • ...nd the world, shuns understanding and adapts by learning the rules of the 'game' and 'playing' competitively. This <em>dialog</em> takes place in the inte ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game] provides an interesting historical precedent.</p>
    20 KB (3,300 words) - 12:43, 10 November 2020
  • <blockquote>What is the remaining "96.4%"? What Engelbart's game-changing ideas do we still ignore?</blockquote>
    8 KB (1,316 words) - 08:10, 23 November 2020
  • ...nd the world, shuns understanding and adapts by learning the rules of the 'game' and 'playing' competitively. This <em>dialog</em> takes place in the inte ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game] provides an interesting historical precedent.</p>
    20 KB (3,220 words) - 14:44, 22 November 2020
  • <div class="col-md-3"><font size="+1">The game-changing game prototype showed how to empower young people to make a difference. </font> <p>[[File:TheGCG.jpg]] <br><small><center>Part of <em><b>the game-changing game</b></em> event announcement at the Future Salon's website.</center></small>
    12 KB (1,974 words) - 17:02, 6 November 2023
  • ...launch the Collaborology course as an instance of <em><b>the game-changing game</b></em>; where the WAAS members would act as Z-players and the internation
    6 KB (1,092 words) - 06:33, 3 November 2023
  • ...> knowledge</b></em> to choose directions) simply learns 'the rules of the game' of one's profession and other society's <em><b>systems</b></em>; and perfo
    37 KB (6,485 words) - 17:47, 9 November 2023
  • ...motivating vision) is that it entirely changes the nature of the political game, from "us against them" to "all of us against the [[power structures|<em>po <p>The key insight here is that the "the game" (or the [[power structures|<em>power structure</em>]] or system) determine
    44 KB (7,301 words) - 14:40, 11 November 2023
  • ...ent, Knowledge Federation was having its presentation of The Game-Changing Game (a generic, practical way to change institutions and other large systems) p
    38 KB (6,375 words) - 14:41, 11 November 2023
  • <div class="col-md-7"><h3>The Game-Changing Game</h3> ...hared as part of the announcement of our presentation of The Game-Changing Game at the Bay Area Future Salon in Palo Alto, in 2012.</center></small></p>
    76 KB (12,064 words) - 14:41, 11 November 2023
  • ...gree with some and disagree with others- but the basic point is to win the game. That's very frequently the case in a discussion.</p> ...body gains. It's a situation called win-win, in which we are not playing a game against each other but with each other. In a dialogue, everybody wins.</p>
    82 KB (14,022 words) - 14:42, 11 November 2023
  • ...s [[systemic innovation|<em>systemic innovation</em>]] is perhaps the most game-changing part of our proposal.</p>
    31 KB (5,153 words) - 14:43, 11 November 2023
  • ...harmonizes with Pierre Bourdieu's roughly synonymous notions "field" and "game"); you may imagine us the people as tiny magnets immersed in a magnetic fie
    89 KB (15,680 words) - 09:55, 14 December 2023