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  • ...sio: It's a pseudo-epistemology (pseudo-joke...). Odin: It's a meaningless game.</p> </small>
    20 KB (3,443 words) - 11:09, 6 April 2020
  • ...n recent decades devolved culturally as the <em>homo ludens</em>, man the (game) player—who shuns knowledge and merely learns his various roles, and play
    35 KB (6,024 words) - 06:44, 1 June 2020
  • * The Game-Changing Game
    12 KB (1,971 words) - 15:44, 14 March 2020
  • ...ly. He forms alliances only when they seem to further his position in 'the game'. </p>
    13 KB (2,164 words) - 09:33, 19 May 2020
  • <h3>The Game-Changing Game</h3>
    9 KB (1,423 words) - 10:58, 15 April 2020
  • <p>Bourdieu still saw the issue of power as a kind of a zero sum game (where some are winners, and others are losers). The story of Odin the hors ...sio: It's a pseudo-epistemology (pseudo-joke...). Odin: It's a meaningless game.</p> </small>
    73 KB (12,412 words) - 12:13, 3 May 2020
  • ...ludens</em>—who learns a profession as one would learn the rules of the game; and performs in it competitively. </p>
    8 KB (1,401 words) - 14:31, 25 August 2020
  • ...the conclusion that we <em>cannot</em> really use language to "change the game", which is our task at hand (see our comments [https://holoscope.info/2019/
    20 KB (3,327 words) - 19:42, 17 November 2020
  • ...f his keywords: <em>habitus</em> and <em>field</em> (which he also called "game"). The <em>habitus</em> is a set of embodied predispositions, manners of th ...possible—where <em>all of us</em> are losers! And where the whole absurd game is indeed a result of a pathological and atavistic human tendency—to seek
    74 KB (12,645 words) - 19:44, 17 November 2020
  • ...[http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered this question by giving ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game]. Its whose purpose was to enable the global policy makers to see the world
    44 KB (7,538 words) - 19:43, 17 November 2020
  • ...s [[systemic innovation|<em>systemic innovation</em>]] is perhaps the most game-changing part of our proposal.</p>
    30 KB (5,066 words) - 12:08, 17 October 2023
  • ...is various professional and social roles as one would learn the rules of a game, and performs in them competitively. </p> <p>Bourdieu still saw the issue of power as a kind of a zero sum game (where some are winners, and others are losers). The story of Odin the hors
    182 KB (30,999 words) - 10:38, 14 June 2020
  • ...nt. Subsequent to the publication of Cybernetics, research in a subarea of game theory now called "prisoner's dilemma" virtually exploded, resulting in wel
    2 KB (385 words) - 09:37, 1 June 2020
  • ...nd the world, shuns understanding and adapts by learning the rules of the 'game' and 'playing' competitively. This <em>dialog</em> takes place in the inte ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game] provides an interesting historical precedent.</p>
    20 KB (3,300 words) - 12:43, 10 November 2020
  • <blockquote>What is the remaining "96.4%"? What Engelbart's game-changing ideas do we still ignore?</blockquote>
    8 KB (1,316 words) - 08:10, 23 November 2020
  • ...nd the world, shuns understanding and adapts by learning the rules of the 'game' and 'playing' competitively. This <em>dialog</em> takes place in the inte ...cope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game] provides an interesting historical precedent.</p>
    20 KB (3,220 words) - 14:44, 22 November 2020
  • <div class="col-md-3"><font size="+1">The game-changing game prototype showed how to empower young people to make a difference. </font> <p>[[File:TheGCG.jpg]] <br><small><center>Part of <em><b>the game-changing game</b></em> event announcement at the Future Salon's website.</center></small>
    12 KB (1,974 words) - 17:02, 6 November 2023
  • ...launch the Collaborology course as an instance of <em><b>the game-changing game</b></em>; where the WAAS members would act as Z-players and the internation
    6 KB (1,092 words) - 06:33, 3 November 2023
  • ...> knowledge</b></em> to choose directions) simply learns 'the rules of the game' of one's profession and other society's <em><b>systems</b></em>; and perfo
    37 KB (6,485 words) - 17:47, 9 November 2023
  • ...motivating vision) is that it entirely changes the nature of the political game, from "us against them" to "all of us against the [[power structures|<em>po <p>The key insight here is that the "the game" (or the [[power structures|<em>power structure</em>]] or system) determine
    44 KB (7,301 words) - 14:40, 11 November 2023

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